1)_DChroma(DChroma,standardchroma/升级注意:将 mul (unity _ matrix _ MVP,* 替换为 unityobjecttoclipos(*) ShaderChromaKeyKit/chroma key/chroma key _ Alpha _ General { Properties { _ MainTex(MainTex,2D)white{}_KeyColor(KeyColo。
1)_DChroma(DChroma,range(0.0,1.0))0.5_DChromaT(DChromaT,range(0.0,1.0))0.05_DLuma(DLuma,range(0.0,1.0))0.5_DLumaT(DLumaT,range(0.0,1.0))0.05 } CG include # include unitycg . cgincstructvs _ OUT { float 4 POSITION:POSITION;half 2 tex coord 0:tex coord 0;};sampler2D_MainTe .
1、问个标准音标,要标准的 chroma[